package com.action
{
	import com.logic.battle.BattleLogic;
	import com.resource.unit.ActionUnit;
	import com.stage.battle.BattleField;
	import com.stage.item.Player;
	
	import flash.geom.Point;
	
	public class ActionStand extends BaseAction
	{
		public function ActionStand(player:Player)
		{
			super(player);
			_type = STAND;
		}
		
		public override function start(dir:int=1, moveDir:int=0):void{
			_player.act = ActionUnit.STAND;
			super.start(dir);
			
//			BattleField.getInstance().lockPoint = new Point(0.5, 0.8);
//			BattleField.getInstance().toScale = 1;
		}
		
		protected override function enterFrame():void{
			checkGround();
		}
		
		public override function end():void{
			super.end();
		}
	}
}